Tangle Tower and Environmental Storytelling
Tangle Tower uses a strange mansion, unusual characters and clues to build its mystery. Its design demonstrates how environments can become part of an adventure game’s storytelling.
Why this topic matters
This article provides a concise editorial overview of the topic and places it within the broader context of independent game development, visual design and interactive storytelling.
Publicly documented context
SFB Games’ public materials describe a London-based independent studio founded by brothers Tom and Adam Vian. The studio’s press information identifies Adam as co-founder, artist and animator, while its catalog spans mystery, puzzle, action, horror and experimental projects.
Further reading
For current project information, readers should consult the official SFB Games website and its current game pages. This article is an independent informational page and is not an official SFB Games publication.